Overview
FogScreen is a novel immaterial projection display. The image
floats in thin air. Touching it feels like nothing. Images and videos of
the basic FogScreen: http://www.fogscreen.com. The
FogScreen can also be made interactive, which starts the real fun! At
UCSB, we have started work on new interaction technologies for the
FogScreen, and use it for novel applications anything from engineering
to arts in a multidisciplinary manner.
Interaction
We've tested out three different input devices for use with the
FogScreen.
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Ultrasound: The eBeam
Interactive is an ultrasound tracking solution designed to be used
with whiteboard markers, to allow the sharing of information written on
whiteboards. It provides 2D mouse-style input as well as buttons. The
user must hold a small device about the size of a whiteboard marker to
interact.
Unfortunately, eBeam does not work very well for our purposes - the
ultrasound has shown to be too noisy and too limited range. A more
sophisticated ultrasound tracker may show improved results, but the
interaction of the ultrasound waves with the fog presents a fundamental
limitation.
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Range Finding: The SICK
LMS200 is a time-of-flight laser range finder, providing a 1D array
of distances from the source of the laser beam, which is swept along an
arc. We use this range information to simulate a 2D mouse-style input
by finding the closest object in range and converting the distance to an
x,y coordinate. The main advantage of this technology is that no device
is needed by the user to interact with the system - a hand can act as
the input device.
We've had some initial difficulties using the LMS200 due to
interaction between the fog and the laser beam, but on an interaction plane
about 5 inches or more in front of the fog screen, unencumbered hand (or object)
tracking works nicely and reliably. From an interaction point of view, for
one user the system is very intuitive, but additional users will
confuse the system easily, as they will also intercept the beam and
generate unexpected results (the disadvantage of a deviceless
tracker).
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Vision-based Tracking: The WorldViz Precision
Position Tracker (PPT) system is a vision based tracker that uses
inexpensive infrared cameras and LEDs to triangulate the 3D positions of
tracked objects. Users hold small devices with single LEDs to allow
them to interact. Multiple LEDs can be tracked simultaneously,
currently up to 8. One advantage of infrared tracking is that the fog
is invisible in the infrared spectrum, so it does not interfere -
visible spectrum tracking would be hampered by the FogScreen.
The primary limitations of PPT and vision-based tracking in general
are the issues of occlusion and lighting. Currently, we use 4 cameras
placed around the FogScreen a few meters above the ground, which
provides good coverage of the workspace. However, when large numbers of
people crowd around the screen, each LED is no longer visible from the
minimum number of cameras (3) to properly determine position. The
infrared nature of the PPT system requires that the environment have as
little ambient infrared light as possible, which generally means no
incadescent or natural illumination. Bright flourescent light is fine,
but as the FogScreen looks best in dark environments, we keep our lab
dark in general.
To integrate button-style input, we used ELECTRO // VIRTUAL wireless
joystick handles with attached infrared LEDs. The button events are
transmitted with bluetooth and appear as generic mouse buttons.
Unfortunately, PPT does not provide any ID information with the tracking
result, so we have to use careful filtering to maintain the association
between position and button inputs.
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Demos
To showcase these various interaction technologies, we've developed a
number of demo applications that explore many different interface
possibilities.
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Painting: Using the input device as a 2D mouse for the
FogScreen easily allowed for an intuitive way to use traditional
programs. With a black canvas, a user can paint in thin air with the
usual tools from 2D paint programs, creating virtual graffiti. A
slightly more advanced extension allows users to paint with dynamic
effects like fire and sparks.
video
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Consigalo: Our second demo is an engaging multiplayer game in
which users grab animals and sort them into their respective goals for
points. The interaction is in the spirit of tablet PC input - the user
can move in front of the screen to move their cursor, and then touch the
screen to initiate actions such as grabbing an animal. To accomplish
this, we use the 3D position from PPT.
video
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Rigid Bodies: Most peoples' first reaction when they see the
FogScreen is to reach out and touch the image. To provide a physically
intuitive experience, we also produced a demo that simulates rigid body
dynamics for 3D objects that, when projected onto the FogScreen, appear
to float in front of the audience. Users control green paddle objects
using a 2D input technique, which can then influence the motion of the
other rigid bodies in the scene by colliding with them. Collisions are
accentuated by a shower of sparks and an appropriate sound. The final
result is an experience that very much feels like playing with actual
objects floating in the air.
video
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Virtual Forest: Our Virtual
Forest project was modified to be used with the FogScreen to show
how a first person style interface would feel, and to show off some
advanced real-time rendering techniques on the novel display. A user
can navigate the forest using a tracked wireless joystick to control
their velocity and direction. Different buttons also allow the user to
look around and change the direction of the sunlight.
video
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Elastic Face Deformation: This demo allows the user to
interactively stretch and sculpt the shape of a 3D head model. The
interface uses a tracked wireless joystick to control a 3D cursor around
the head, while buttons on the joystick trigger stretching or sculpting
actions.
video
The live images to the left illustrate the two-sidedness of our Fog Screen
(different but coordinated images on the front and back).
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Publications
I. Rakkolainen, K. Palovuori
Interactive FogScreen poster, ACM UIST 2004, Santa Fe, NM, USA, October
24-27, 2004.
Related Pages
FogScreen Inc.
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