Table: {18.0, 19.0, 0.0}, {-60.0, 19.0, 0.0}, {-60.0, -134.0, 0.0}, {18.0, -134.0, 0.0} Wall: {18.0, 19.0, 0.0}, {18.0, -134.0, 0.0}, {18.0, -134.0, 50.0}, {18.0, 19.0, 50.0} Box: C array notation float cube_vertices[8][3] = { { -19.6, -82.0, 0.0 }, { -19.6, -105.8, 0.0 }, { 0.4, -105.8, 0.0 }, { 0.4, -82.0, 0.0 }, { -19.6, -82.0, 7.4 }, { -19.6, -105.8, 7.4 }, { 0.4, -105.8, 7.4 }, { 0.4, -82.0, 7.4 } }; int cube_faces[6][4] = { {0, 1, 5, 4}, {4, 5, 6, 7}, {1, 2, 6, 5}, {3, 7, 6, 2}, {0, 4, 7, 3}, {1, 0, 3, 2} }; Cylinder: See the mesh file Radius-7.9 Height-17.5 Light Positions: Center - (-24.0, -30.0, 97.0) Side - (-56.0, -30.0, 99.0) Eye (Camera) Positions: Overhead - (-30, -80, 150.0) Front - (-80, -100, 30.0)